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Within the land of the million mobile MMORPGs it will take a lot to separate a unique one from your pack. There has been a number of big hits including Mobage’s Rage of Bahamut and Square Enix’s Guardian Cross, but a majority of others have gotten lost within the big sea of free-to-play mobile apps. Well, I happened to come across an incredibly promising title, Summoners War: Sky Arena, while browsing the app store the other day. The Google Play page definitely made the game sound enticing with its “breathtaking graphics” and “enormous variety of over 400 monsters,” but I’ve heard everything that before and wasn’t gonna be so easily impressed. There are lots of mobile RPGs with decent graphics and plenty of things to collect, but many of them aren’t much fun after you actually start playing them.

Once I downloaded the overall game, the intro wasn’t something to get excited about as well as the storyline was pretty generic; greed over mana crystals caused the planet to breakout into war as well as the only solution would be to devise an arena to settle differences. The overall game begins with a floating island wherein a girl greets you together with takes you through the tutorial of summoning and powering up monsters. The area is largely your own home along with the monster you collect roam around and will be found and moved. I was thinking this is quite a cool aspect, as most mobile MMORPGs feature card systems and you never actually get to see your creatures transferring 3D.

The tutorial was pretty basic: summon monsters, power them up, equip runes and buy buildings. However, after i got the actual combat I found myself pretty amazed. Not simply are all the fights 100 % 3D, but occasionally monsters get special cut scenes when performing critical attacks. In addition to that, every monster includes a totally different set of skills that vary based upon its element type. The elements are fire, water, wind, dark and light with some elements being strong or weak against others.

What really separates Summoners War: Click here from all of those other mobile MMORPGs is the combat. Players have full control of what goes on while fighting; there are no automatically calculated damage totals or simulated card fights, everything happens instantly and the player actually gets to pick which with their monsters attacks the enemy and what skills to work with. The combinations could get really crazy, together with healers, damage dealers, and tanks there are plenty of team varieties with varying amounts of depth. I personally prefer an all-out attack team with three high-damage dealers and a monster with a critical chance buff. There are others that stack health insurance and take full advantage of shields or chain healing.

So the game has relatively great graphics, an enjoyable combat system with lots of depth, plus an interactive monster island, but what’s the catch? Well, like many similar games, this particular one also has many “pay-to-win” aspects to it. However, they have shortened the gap between free players, and those who spend just a little or even a lot. Monsters fluctuate greatly in usability and rarity from a star to five stars. Unknown Scrolls can be easily acquired through the story mode and generate a one to three star monster, but Mystical Scrolls, which may very rarely be obtained through dungeons, summon 3 to 5 star monsters and can be bought using the red mana crystal premium currency.

This obviously implies that a player with unlimited money could keep summoning mystical scrolls until that they had a whole team of five star monsters, that is a huge advantage over any free players. What saves this system from being completely unbalanced would be the fact any monster can eventually be leveled up to a six star rarity form. A few of the advanced level monsters have really strong skills, which doesn’t balance that out, but there are also a variety of great two and three star monsters that can potentially take free-to-play accounts quite far in the game.

As well as being able to evolve all monsters towards the same max level, red mana crystals may also be obtained through missions and daily tasks. Approximately 30 of the crystals could be gathered per day, which can be 1/3 of any mystical summon, nevertheless they can also be used for special buildings, extra energy, or additional arena fights. In addition there are a number of missions that grant regular mana, red mana, or summon scrolls and can be very generous (reaching level 35 grants 300 red mana crystals). Now this doesn’t mean that free and paying players are on par, but spending a little amount, between $25-100, would set most players up for a successful start, where similar games can require constant spending in the thousands.

The massive level of grinding in Summoners War: Sky Arena is probably going to be the selling or breaking point for almost all players. You can find a lot of points to collect and grind out sumnoners runes to awakening material. Each monster has six slots for rune upgrades that will do everything from increase health to give the opportunity to stun. These runes also have rarities and randomly generated stats, so finding the perfect runes may take quite a long time. Not only can monsters be become stronger versions, nevertheless they can also be awakened by collecting material from dungeons. These awakened versions are stronger and often gain one more skill or improve a pre-existing one. My Ninetails, as an example, will gain additional attack and an opportunity to stun using one of its skills once awakened.

So does Summoners War: Sky Arena still contain a lot of the problems that mobile MMORPGs are known for? The short solution is yes, however they are clearly taking care of them and lessening the disparity between free-to-play and pay-to-win. Anyone looking for the best incredibly fun and addicting mobile game should really give this particular one a shot for the great combat and graphics alone. I give Summoners War: Sky Arena an overall 4/5.

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